Video games and social competence
- 발행사항
- New York: Routledge, 2015
- 형태사항
- 231 p: ill, 24cm
- 서지주기
- Includes bibliographical references and index
- 비통제주제어
- Video games, Social psychology
소장정보
위치 | 등록번호 | 청구기호 / 출력 | 상태 | 반납예정일 |
---|---|---|---|---|
지금 이용 불가 (1) | ||||
한국청소년정책연구원 | 00028250 | 대출중 | 2024.12.31 |
- 등록번호
- 00028250
- 상태/반납예정일
- 대출중
- 2024.12.31
- 위치/청구기호(출력)
- 한국청소년정책연구원
책 소개
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
This book explores the potential impact of online video game involvement on social competence outcomes, theoretically and empirically.
목차
1. Rising Social Concerns of Online Gaming 2. What is Social Competence? 3. Social Implications of Online Video Game Involvement 4. Social Goals, Social Skills, and Online Video Game Involvement 5. Social Skills and Video Game Involvement: A Replication 6. Social Skills, Insecure Attachment, and Video Game Involvement 7. Research Findings and Implications 8. Sociability and Online Video Games: What We Know Now